In the early days of electronic video production, linear
(tape-to-tape) editing was the only way to edit video tapes. Then, in the
1990s, non-linear editing computers became accessible and opened a total new globe
of editing power and elasticity.
Non-linear editing was not welcomed by each and many editors
resisted the new wave. In calculation, early digital video was plagued with
performance issues and uncertainty. However, the compensation of non-linear
video eventually became so overwhelming that they could not be ignored.
In the 21st Century non-linear gained authority and linear
editing headed towards obsolescence. During this time the explanation
"non-linear" was slowly abandoned as it was no longer essential—almost
all editing was now digital and the "non-linear" aspect was assumed.
Linear was dead.
Until around 2008 we optional that aspiring editors still
made the attempt to learn about traditional tape-to-tape editing, for reasons together
with the following:
- It was easy and cheap. There were very few complications with formats, hardware conflicts, etc.
- Some plain jobs (e.g. appending one video to another) were much faster and easier with linear editing.
- Interestingly, many professional editors of the time claimed that those who learn linear editing first tend to become better all-round editors.
By 2010 we felt is was no longer necessary for most editors
to know how to work with tapes, although we'll never discount it completely.
Even for the sake of accepting the historical progress of digital media, it's
not a bad venture of your time to learn about linear editing.
IF YOU WANT TO EDIT YOUR VIDEO
&
RE-EDIT VIDEO CLICK HERE.
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